Avaya Golf Leagues Rules
RULES
- USGA Rules of Golf apply except as modified by local rules
and with the following additions/exceptions:
- Below are the tees everyone should be playing from. Starting in
2022, Senior men with higher handicaps will be playing forward on
the white tees. This determination is based on age + handicap being
85 or higher. The tees a player should play from are shown on the
weekly reminder and also on the teams/sublist pages of the website.
Women and Senior men play from the white tee box
Men (age+handicap<85) play from the blue tee box
LOCAL RULES
(1) on hole #14, Women/Seniors can tee off from the white tee box, or
at the beginning of the fairway approximately 80 yards in front of
the white tee marker.
- Drop Zones - In the interest in keeping up the pace of play, drop zones
have been established by the league on the following holes:
Legacy # 6 - drop zone located on top of the hill on the other
side of the canal bridge to the left of the cart path
Legacy #11 - drop zone is the white tee box for shots that do not
clear the hazard
Legacy #13 - drop zone is the white tee box for shots that do not
clear the hazard
- Penalties - If during a round of play, a question arises regarding
assessment of penalty, the circumstances should be noted by
both players, a provisional ball as well as the original ball should
be played out for the remainder of the hole in question, and a
report along with the scorecard be made to the league secretary.
The matter will be resolved through the league secretary.
- Temporary greens - When in use, take a maximum of two putts.
- Obstructions - player is allowed relief for obstructed swing or
stance only, from nearest edge of obstruction to ball, or two
club lengths no closer to the hole. NOTE: Objects defining out
of bounds are not obstructions and the ball must be played
as-is, or moved with a 1 stroke penalty.
- Out of bounds or lost ball is treated as a hazard, where
you can hit your next shot from the point of entry, with a one
stroke penalty.
- Players are allowed to use a putting ball on the putting green.
The putting green does not include the fringe, and a ball may
not be lifted and placed until it is on the putting surface.
- To speed up play, a player may, under one stroke penalty, move
a ball from anywhere the rough is uncut to the first cut. regardless
of distance.
- Players may improve their lies in their own fairway only by moving
their ball up to six inches no closer to the hole.
- If a player does not finish a hole, mark DNF in the hole score,
and their score for that hole will be calculated as twice their
average score for that hole based on the scores within the system.
SCORING
- A total of 42 points shall be awarded as follows:
There are effectively two matches played by each foursome.
The lower handicap players on each team play against each
other and higher handicap players on each team play against
each other. Two points will be awarded for each hole won by
"match play" using handicaps for each match. For "halved"
holes, one point for each opposing player will be awarded.
Thus a total of four points are awarded per hole. Six points will
be awarded for low combined team net score.
- If there is only one player that shows up, then that player will
play a match against each opponent on the other team, best
ball handicap for each hole. The single player will compare
net score against the lower net score of the other two
opponents for the final six points.
- In the event that a player does not finish a hole, and takes an X for
the hole, the hole score will be no less than the number of strokes
played on that hole plus 2, and will be no more than triple par.
The score recorded in the system for that hole will be at least 3 strokes
over their opponents score on that hole, as long as that number stays within
the boundaries specified previously
INFORMATION ON HOW HANDICAPS ARE CALCULATED
#1)
for each round a golfer has played, calculate an adjusted round score (AS) ... calculating an AS
is pretty straightforward .... add up all the individual hole scores for a round with a maximum score per
hole based on the players current handicap .... for example,
player A -- handicap 6 scores: 5 4 6 9 3 4 5 11 5 ---> score = 52 adjusted score = 46
the max hole score that player A can take with a 6 handicap is a 7 so the 4th hole score
or 9 becomes a 7and the 8th hole score of 11 becomes a 7
player B -- handicap 16 scores: 5 4 6 9 3 4 5 11 5 ---> score = 52 adjusted score = 50
the max hole score that player B can take with a 16 handicap is a 9 so the 8th hole score
of 11 becomes a 9
the table:
golfer handicap max hole score
--------------- --------------
0-4 double boggie
5-9 7
10-14 8
15-20 9
20+ 10
#2)
for each round a golfer has played, calculate an differential score (D) .... calculating a D score is
done by the following formula
D = (AS - "course rating") * 113 / "course slope"
the course rating is usually given in terms of 18-holes and for our league we divide by 2 for 9-holes
player A -- AS = 44, played thorncreek men's tees front (rating = 36.4, slope = 126)
player A's D = 6.81
player B -- AS = 44, played broadlands men's tees front (rating = 35.6, slope = 122)
player B's D = 7.78
even though both players shot the same score, thorncreek is rated harder and therefore player A's D score
is lower than player B's D score
#3)
handicap is determined by taking a number of D scores and averaging them and then taking 96% of it ... the
number of scores used is determined by the number of rounds played ... the maximum number of rounds used is
most recent 20
the table:
# of rounds # scores used
----------- -------------
1-6 best 1
7-8 best 2
9-10 best 3
11-12 best 4
13-14 best 5
15-16 best 6
17 best 7
18 best 8
19 best 9
20 best 10
player's -- D scores --> 6.81 - 5.24 - 10.32 - 3.43 - 8.60 - 9.43 - 18.32 - 7.68 - 7.23
this player has played 9 rounds so we need to get the best 3 --> 3.43 - 5.24 - 6.81 ---> 5.16
and 96% of that gives a handicap of 4.95 or 5 !!!!
now, what if this player plays another round and shots really badly and gets a diff of 23.34 ...
the handicap doesn't change at all since 10 rounds still average the top 3 scores ... this
hopefully explains why a handicap doesn't automatically go up when you have a bad round
now, what if this player plays another round an shots lights out and gets a diff of 2.34 ... the
handicap goes down !!!!! best 3 are now 2.34 - 3.43 - 5.24 --> 3.67 and 96% of that gives
a handicap of 3.52 or 4 !!!! ... this hopefully explains why a handicap can drop drastically when
a good round is shot
#4) The last piece of this is the removal of old scores. If the player has more than 3
rounds in the system, any score older than 3 years is automatically removed from their
data file. If they have 3 or less, the scores are allowed to stick around for up to
five years. The reason this is done is for subs primarily, that play every now and
then. It allows their handicaps to adjust with their age as they get older and are
not playing a lot of rounds on the leagues. Same goes for someone who plays on
the league as a new golfer, then takes 3 years of lessons, gets a lot better,
then comes back and plays on the league again. Just forces the handicaps to be
a more current reflection of a players game.
hope this helps
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